General Sportsbook Wagering Rules

Please review the following terms and conditions carefully, as they apply to all Sportsbook account holders. If you have any questions or concerns, please don't hesitate to contact us.
We reserve the right to void or cancel any wager due to errors in posted lines, schedule times, or listed information. If a line's accuracy is affected by breaking news, we can cancel bets placed after that news was made public. We are not responsible for any financial loss or damage resulting from line errors, third-party issues, or telecommunications problems.

The official winner of an event or game will be determined at its conclusion, as stipulated by these house rules. For wagering purposes, WE DO NOT recognize suspended games, protests, overturned decisions, or any subsequent amendments.

Wagering Over the Phone

  • Our phone representatives typically greet callers with, "How may I help you?" For security, customers must provide their account number and password before placing wagers or accessing account information.
  • All phone conversations are recorded. Once wagers are placed, no verbal readback will be provided. All wagers identifiable on the recording are considered valid. If a call is disconnected, it remains the player's responsibility to call back to confirm all intended bets were received or to cancel any wager.
  • The official playback of the recording will serve to settle all claims and disputes. In the event of any discrepancy with a wager, you may request to listen to the digital playback of your conversation or transaction. The Manager will then determine if an adjustment to your betting account is necessary. Management's decision is FINAL.

Wagering Over the Internet

  • Customers are required to log in using their Account Number and password to place wagers or access account information.
  • Maintaining password security is the customer's responsibility; all wagers placed through the account will be considered binding. Passwords may be changed at any time upon the customer's request.
  • Each wager requires confirmation via the customer's designated wagering password. Wagers not confirmed will not be entered into the account.
  • It is the customer's responsibility to review all wagers after each transaction or before logging out to ensure their accuracy. If the customer has made a mistake entering a bet, the play can be deleted if:

    1. The error is reported within 30 minutes of the wager's placement
    2. The wagered event has not yet commenced
    3. No alteration to the line or odds on the event has occurred
    4. The wager amount does not exceed $500

General Account Terms

  • Only one (1) account is allowed per person.
  • All wagers are in U.S. Dollars.
  • All customer claims must be submitted to management within two (2) weeks of the date the wager in question was placed. No claims will be honored beyond this period.
  • Our Sportsbook reserves the right to terminate any player's account or any agent/sub-agent's account at any time. Any unused portion of a deposit (if applicable) will be reimbursed to the player.
  • Generally, postponed and/or rescheduled sporting events will result in a "No Action" wager, with funds credited back to the account. This applies UNLESS the specific rules for that sport indicate conditions for wagers to remain active until the match's conclusion. Refer to our sports guide for more information.
  • All sporting events must commence at their originally scheduled time, place, and date unless otherwise specified. If an event is postponed and subsequently rescheduled, it will be declared "No Action," and all funds will be credited accordingly. This applies UNLESS the specific rules for that sport dictate that wagers must stand until the match is ultimately played. Refer to our sports guide for additional information.
  • Upon logging in, your account balance is accessible via the "ACCOUNT/CONTACT INFO" option. By placing a wager, the player affirms the accuracy of all prior transactions. Any claims or disputes regarding an account balance must be brought to management's attention before placing the first bet using that balance.
  • All rules, regulations, terms, conditions, and payoff policies contained herein are subject to change by management without prior written notice.
  • By registering an account or initiating business with our Sportsbook, you acknowledge and agree to be bound by these rules and regulations.
  • Refunds, changes of plays, or switching of teams are not available after an official wager has been placed.
  • All payoff odds are calculated based on the odds in effect at the exact time the wager was placed.
  • Our Sportsbook reserves the right to refuse or limit any wager from any individual at any time.
  • You must be at least 21 years of age to place a bet.

SPORTS GUIDE

The Sportsbook Sports Guide
This guide provides general information and rules for wagering on various sports, aiming to answer many of your questions. If you have any further inquiries, please do not hesitate to contact us by phone or email. We are always happy to assist.

Football

Various Leagues Offered Include: NFL (Pros), NCAA (College), CFL (Canadian), ARENA

  • Wager on a football game by using spreads, moneylines, game totals, and team totals.
  • Bets are available on various quarters (1st Quarter, 2nd Quarter, 3rd Quarter, 4th Quarter) and halves (1st Half, 2nd Half).
  • Wagering on Futures: For example, odds to win the Super Bowl, Division titles, Conference championships, and Total Season Wins.
  • Proposition Wagering: Proposition bets are offered for key events, including Monday Night, Thursday Night, Sunday Night, Playoff games, and the Super Bowl.

Football Rules

  • For NFL/NCAA Football wagers on REGULAR SEASON WINS to be valid, the TEAM MUST PLAY ALL REGULAR SEASON GAMES, unless the outcome is already determined and cannot be impacted by any remaining games.
  • All conference, division, and championship wagers are considered action. In the event of a shortened season or any other unforeseen circumstance, the winner of these wagers will be determined by the NFL. The NFL's declared winner will be recognized for wagering purposes. If the NFL does not declare a winner, all wagers will be deemed 'NO ACTION,' AND ALL MONIES WILL BE REFUNDED.
  • For wagering purposes, a football game (professional or college) becomes official after fifty-five (55) minutes of play.
  • Games lasting under fifty-five (55) minutes will be deemed 'No Action' or 'Push/Cancel,' and all funds will be refunded*. Wagers on 1st, 2nd halves, and individual quarters will only be considered action upon the completion of the respective period *(See “GAMES POSTPONED” rules for games that will resume within the next 48 hours).
  • Wagers on the game period spread, moneyline, or total (over/under) include any overtime scoring.
  • Wagers placed on the second half include any overtime scoring. However, wagers placed on the fourth quarter DO NOT include overtime scores for PRE-MATCH bets. Please consult live wagering rules for potentially different regulations.
  • When wagering action points on totals in college football, overtime is NOT included.
  • NFL rules and regulations will apply to the CFL (Canadian Football League) unless otherwise specified.
  • Las Vegas Rules apply to any rules not explicitly mentioned herein.
  • If a game is canceled or postponed before commencement, wagers will stand if the match is rescheduled within the same NFL week (Thursday to Wednesday) or NCAA week (Tuesday to Monday). If not rescheduled within these windows, all bets will be voided.
  • In the event of a venue change, all wagers will stand provided the home team's designation remains unchanged. However, if the home team designation is altered due to the venue change, all bets will be voided.
  • Games Postponed/Canceled After Start:

    ○ If a game is postponed or canceled after it has started and is rescheduled to resume within the next 48 hours from the point of suspension, all bets will stand and be settled based on the final score (only if there´s less than 5 minutes remaining on the game clock).
    ○ If the game is not rescheduled to continue by the NFL or NCAA, all bets will be voided (only if there´s less than 5 minutes remaining on the game clock).
    ○ If a game is rescheduled to start within the next 48 hours but restarts from the beginning, all previous bets will be voided.

NFL Player Props

  • For a player prop bet to have action, all featured players must participate, unless the banner indicates explicitly otherwise.

Basketball

Leagues Offered: Includes NBA (Professional), NCAA (College), WNBA (Women's), Olympic, and European leagues.

  • Betting Markets: You can wager on basketball games using spreads, moneylines, game totals, and team totals.
  • Quarter & Half Wagering: Bets are available on various quarters (1st Quarter, 2nd Quarter, 3rd Quarter, 4th Quarter) and halves (1st Half, 2nd Half).
  • Futures & Proposition Wagering: Examples include odds to win the NBA Championship.

Basketball Rules

  • For wagers on NBA, NCAA, or WNBA REGULAR SEASON WINS to be valid, THE TEAM MUST COMPLETE ALL REGULAR SEASON GAMES, unless the outcome has already been decided and is unaffected by the remaining games.
  • For NBA, NCAABK, and WNBA games to become official, there must be five (5) minutes or less remaining on the game clock.
  • Wagering on the game period spread, moneyline, or total (over/under) includes any overtime scoring.
  • Second-half wagers include any overtime scores. Conversely, fourth-quarter wagers DO NOT include overtime scores for PRE-MATCH bets. Please consult live wagering rules for potentially different regulations.
  • Las Vegas Rules apply to any rules not explicitly stated herein.

NBA Player Props

  • Unless explicitly stated otherwise in the banner, all players involved in an NBA player prop must participate for the wager to have action.

NCAAB Player Props

  • Unless explicitly stated otherwise in the banner, all players involved in an NBA player prop must participate for the wager to have action.

Baseball

Baseball Rules

  • When wagering on baseball moneylines, the following options apply to pitchers:

    Pitcher Options:

    1. Listed Pitchers - both pitchers must start in order to have action.
    2. Selected Action - the pitcher of the team you have wagered on must start in order to have action.
    3. Opposing Action - the pitcher of the opposite team you have wagered on must start in order to have action.
    4. Action - there is action regardless of the starting pitcher.

    *Starting Pitcher = Pitcher who starts game and throws the first pitch for the team. *Choosing an action bet (options 2, 3, or 4) might lead to an adjusted price if the starting pitcher does not start the game since the original price was based on the listed (advertised) pitcher starting the game.

    If selecting Action and a pitching change occurs, the stake amount used in the original bet shall be the foundation for the bet in the adjusted price (ie Mets -110 Risking 550 to win 500 and a pitching change occurs making the new mets price -180. In this case the player will still be risking his original $550 but at -180 odds, giving the player a new adjusted bet of Mets -180 risking $550 to win $305. Likewise, should this original bet had a pitching change and the Mets gone to +120, then the newly adjusted bet would read, Mets +120 risking $550 to win $660).

    This is the only way to insure that a player DOES NOT LOSE MORE THAN ORIGINALLY INTENDED and is the standard way of processing pitching changes in all sportsbooks.

  • When wagering on runlines, game totals, or team totals, both listed (advertised) pitchers must start, otherwise there is "No Action" or "Push/Cancel" on straight wagers, and parlays drop to the next lower level.
  • A baseball game becomes official for moneyline wagering purposes after 4 1/2 innings if home team is winning, or 5 innings if visiting team is winning.
  • For runlines and game totals (over/under), a baseball game becomes official after 8 1/2 innings if home team is winning, or 9 innings if visiting team is winning.
  • If a game is scheduled at 7 innings and the lines correspond to a 7 inning game, then the game must go at least 6.5 innings if the home team is winning, or 7 complete innings if the visitor is winning for Runlines and Totals to have action (4.5 and 5 inning rule applies for Moneylines), if the game is scheduled to be a 9 inning game and before the start of the game they declare that it will be played to 7 innings, then all bets will be deemed as NO ACTION, the same will apply if the game is scheduled to be played at 7 innings and before the game they change to be played at 9 innings, then all bets will be deemed as NO ACTION.
  • If the game gets suspended AFTER THE GAME HAS STARTED, all bets will stand for 36 hours if the game is scheduled to continue where it left off, unless the governed body announces that the game will stand as final and it will not continue at all or that it will continue after the 36-hour window. If the game is being played during the 36-hour window since the beginning, then all bets will be NO ACTION, the game needs to continue where it left off.
  • If a game is cancelled or suspended, and not scheduled to continue withing the next 36 hours where it left off, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called) if the game meets the threshold to be an official game on Moneyline, Runline or Totals according to the previous rules.
  • If the game gets suspended/cancelled before the game starts, and not scheduled to start within ALL BETS WILL BE VOIDED.
  • When betting on "mega runs," all games that are covered must be declared official for action. Action continues on mega run bets regardless of starting pitchers.
  • Las Vegas Rules apply for any rules not mentioned here.
  • Interleague games do NOT count towards the total runs scored on National League nor American League, however they DO count for the Grand Salami.

MLB Series

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. At least two games must be played for sides to have action. If neither team has the lead after the first two games (1-1), then wagers will be deemed no action for sides. All three games must be played for totals to have action. All wagers are based on action. (no listed pitchers)

For Series Money Lines all 3 games must go 4½ innings if home team is winning (5 if visitor is winning) . For Series Totals all 3 games must go 8½ innings if home team is winning (9 if visitor is winning).

MLB Player Props

Game must go 8.5 inn or more in order to have action , unless prop is already complete.
i.e. 1st inning pitches, 1st called pitch or total pitches in gm , etc if the pitcher is done or past the 1st inning those bets stand.

For player pre-match props, the player(s) must start, or throw at least one pitch in the case of pitcher props for the bets to have action, non-pitcher player props will stand regardless of any pitching change.

FOR REGULAR SEASON PLAYER PROPS AND PLAYER MATCHUPS: PLAYERS MUST START SEASON ON 25 MAN ROSTER. IF ANY START ON THE DL = NO ACTION REGULAR SEASON ONLY - IF A PLAYER IS TRADED, BET IS GRADED WITH HIS COMBINED STATS.

FOR REGULAR SEASON SERIES MATCHUP PROPS: TEAMS MUST PLAY A MINIMUM OF 15 GAMES VS EACH OTHER FOR ACTION.

FOR REGULAR SEASON WINS: The TEAM MUST PLAY ALL REGULAR SEASON GAMES, unless the outcome is already determined and cannot be impacted by any remaining games. REGULAR SEASON PLAYOFF GAMES DO NOT COUNT.

TOTAL BASES PROPOSITIONS: listed players must start. A batter is only credited for total bases if he hits a single (1 base), a double (2 bases), a triple (3 bases) or a home run (4 bases).
A walk, hit by pitch, error, balk, fielder’s choice, or passed ball do not count for this proposition.

MLB 2ND HALVES

Bets are based on the score from the top of the 6t inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8.5 inning if the home team is ahead). Wagers include extra innings.

All wagers are action, regardless of pitcher.

MLB Number of innings TIED in a Game

  • Wager is for number of individual innings that have the exact same number of runs scored regardless of game score. Individual innings with a score of 0 runs away to 0 runs home COUNT as a tied inning for this prop.
MLB TEAM TO SCORE FIRST

First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played. All wagers are based on listed pitchers.

PITCHER PROPS

  • Pitcher must start and pitch at least 4 full innings for action, unless the outcome of the wager has already been decided.
NCAA Baseball

  • Postponed or canceled games before scheduled start time will be consider no action.
  • For Total runs the game must go 9 innings (8.5 if the home team is ahead) to have action.
  • For Run Line and Alternate Run Line wagers are the same as baseball totals rules.
  • All bets are action regardless of who pitches for each team.
  • If a game is called, suspended, or declared a tie in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
10-Run Rule

  • Game shall be stopped after seven innings if one team is ahead by at least 10 runs in accordance with NCAA playing rules, game will be considered a COMPLETE game for grading purposes, all wagers on Money Lines, Totals, and Run Lines will have action. If the games is scheduled for seven innings, the run rule is applied in the fifth.
INTERNATIONAL BASEBALL:

Mercy rules (WHEN APPLICABLE)

Games are called if one team is ahead by:

  • 10 or more runs when the opposing team has batted in at least seven innings.
  • 15 or more runs when the opposing team has batted in at least five innings.

If MERCY RULE is applied, game will be considered a COMPLETE game for grading purposes.
Mercy rules do not apply during the championship round.

Hockey

NHL Hockey

  • Wagers on hockey games may be placed using moneylines, Canadian puck lines, Eastern puck lines, game totals, and team totals.
  • Bets are available for individual periods, specifically the 1st Period, 2nd Period, and 3rd Period.
  • Futures & Proposition Wagering: This includes futures such as odds to win the Stanley Cup, along with various proposition wagers.

NHL Hockey Rules

  • For NHL REGULAR SEASON POINTS wagers to have action, THE TEAM MUST PLAY ALL REGULAR SEASON GAMES unless the outcome has already been decided and is unaffected by the remaining games.
  • For NHL and NCAA hockey games to be considered official, five minutes or less must remain on the game clock.
  • Games must take place at their initially scheduled site and date, unless otherwise specified.
  • Overtime scores are included in all full game wagers. However, Third-Period wagering does NOT include overtime scores for PRE-MATCH betting.
  • Wagering on the full game includes overtime and penalty shootouts. ONLY ONE GOAL will be awarded to the winner in case of a penalty shootout.
  • Las Vegas Rules apply to any rules not explicitly mentioned herein.

AHL and OHL

  • For all NHL, NCAAH, and other North American Leagues, IIHF, Hockey World Cup, and Olympic matches, overtime and shootouts are included in wager outcomes, unless explicitly stated otherwise.

International/European Ice Hockey

  • Wagers on European Hockey Leagues (including Russia, Sweden, Finland, Germany, Austria, Switzerland, and Czech leagues) will be settled based solely on the score at the end of Regulation Time, unless explicitly stated otherwise.
  • Betting is available via handicap or a 3-way moneyline, with an option for a tie.

Handicap Betting

  • The outcome of a handicap wager is determined solely by the score after regulation time (60 minutes). Overtime and penalty shootouts do not count towards a team's score for wagering purposes. If a game concludes with a tie at the end of regulation, wagers placed at +1/2 are deemed winners.
  • A game is considered official upon its completion per league rules, including any overtime and penalties.
  • Games must take place at their initially scheduled site and date, unless otherwise specified.

3-Way (Tie Option)

  • The outcome of a 3-Way wager is determined solely by the score after regulation time (60 minutes). Overtime and penalty shootouts do not count towards a team's score for wagering purposes. If a game concludes with a tie at the end of regulation, wagers placed on the 'tie' option are winners, while wagers placed on either team will result in a loss.
  • A game is considered official upon its completion per league rules, including any overtime and penalties.
  • Games must take place at their initially scheduled site and date, unless otherwise specified.

Hockey Propositions

  • All teams listed within a proposition must start the game; otherwise, the wager will be deemed 'No Action.'
  • Player to Score Most Points: If two or more listed players achieve the same number of points, the wager will be considered 'NO ACTION.'
  • Unless explicitly stated otherwise in the banner, all players involved in each proposition wager must participate for the bet to have action.
  • Overtime scores count towards the settlement of player propositions, unless otherwise specified. Shootouts, however, do not count.

Horse Racing

Fixed Odds Wagering

  • Future Events: Wagers are accepted on future events, including, but not limited to, the Breeders' Cup, Kentucky Derby, and Preakness.

  • Outright Winners: For Horse Race Outright wagers, no refunds will be issued regardless of non-starters; all bets are considered 'Action'.

  • Non-Qualifying Horses: If a wagered horse fails to qualify for entry into the race, the wager will result in a loss.

Thoroughbred Wagering

  • Wagers may be placed on all thoroughbred tracks and selected harness tracks.

  • Wagering options include Win, Place, Show, Exactas, Quinellas, Trifectas, Parlays, and Daily Doubles.

Horse Rules

  • A time stamp will be placed on all wagers.

  • All horse wagers must be placed before the track's official post time. All bets confirmed after this cutoff will be canceled.

  • Wagers will be graded based on the horse's name, not its program or post position number.

  • When wagering on horses that are part of an entry and desiring action on all horses within that entry, the entire entry (e.g., 1X) must be selected, rather than an individual horse. For example, in a race featuring horses 1, 1A, and entry 1X, a wager placed on 1X guarantees action on both 1 and 1A. By selecting the entry (1X), your wager remains active even if one of the horses within the entry is scratched.

  • Alternatively, players may place a wager on an individual horse within an entry (e.g., 1 or 1A). This means that action is desired on the entry only if the specifically selected individual horse is not scratched. If the selected individual horse runs, the wager will be treated identically to a bet placed on the full entry (e.g., 1X).

  • Exotic wagers will only be paid out if the specific track offers that particular type of bet. If an exotic wager is placed on a race where it is not offered, the wager will be refunded.

  • For specific payout odds, please contact your agent.

Horse Matchups

  • All horses listed in a matchup must start the race for the wager to have action. However, if a matchup is against "The Field" (meaning all other horses in the race) and a horse from "The Field" scratches, the wager will still stand.

  • The winner of a horse matchup is the horse with the best finish placement.

  • If a race is moved from Turf to Dirt surface, all wagers will be voided. The race must be contested on its initially scheduled surface.

  • In Horse Matchups, any horse that is subsequently disqualified will be demoted to its revised position.

  • Any matchup involving a horse running for purse money only will be graded as 'No Action.' (Effective August 23, 2021).

  • Any matchups associated with races contested without parimutuel results will be graded as 'No Action.' (Effective August 24, 2021).

Horse racing betting guide

Specifying Horses and Races:

  • Horses are identified by their saddlecloth number, not by their name.

  • Clients are responsible for accurately selecting both their horse and race numbers.

Scratches:

  • All Exacta, Trifecta, Superfecta, Quinella, Win, Place, and Show bets that include a scratched horse will be refunded. Only the specific portions of combination wagers involving the scratched horse will be refunded.

  • Multiple Race Wagers (Pick 3s, 4s, 6s): Scratches in multiple race wagers are subject to the host track's official rules. A horse scratching does not automatically result in a refund for these ticket parts. Winning tickets for multiple race wagers are refunded to your account based on the official results decreed by the host track where the race took place. It is customary for said runners to be included with the winning horse if, and only if, the race is won by the post time favorite. If a horse is scratched in a multiple race wager, and it is not in the first leg, the track will give you the post time favorite or the consolation. The host track determines the decision.

  • If a horse is a late scratch and the host track issues consolations, we will also pay those same consolations. If the host track deems a scratch worthy of a full refund, we will similarly refund any affected parts of multiple horse combinations.


  • Daily Double Wagers

  • If the runner selected in the first leg of the Daily Double is a scratch, tickets will be refunded automatically.

  • Daily Double tickets are paid based on the official results as decreed by the host track where the race took place. For example, if a horse is scratched during the second leg of a Daily Double and the host track pays a consolation, we will pay that consolation, too. If the host track doesn't pay consolations for any reason, neither will we.

  • If an entry isn't calculated correctly, please contact Customer Service for a refund.

Horsebook wager types

We offer a wide selection of wagering methods designed to accommodate various betting preferences. If clarification be required regarding the functionality of any specific wager type, please do not hesitate to contact us via phone or email for assistance.

Available Wagering Methods Include:
  • Win/Place/Show | Daily Double |
  • Quinella* | Exacta | Trifecta |
  • Pick Three | Pick Four | Pick Five | Pick Six

Golf

General rules

  • The official rules of the respective governing body will determine tournament placings. This includes a play-off, additional round, FedExCup Starting Strokes, or any other process that is used to determine the placings.

  • Dead Heat Rule: In the event of a tie among winning selections, the original winning amount will be divided by the number of winning selections.

  • Official Tournament Length: For wagers to stand, a tournament must complete at least 36 holes, and the governing body must declare an official winner. If fewer than 36 holes are played, all wagers will be voided, except for markets where the outcome has already been definitively decided.

  • “The Field” includes all players not listed and is usually represented as “The Field” (any other golfers).

  • If the start of a round is delayed or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement exceeds 48 hours, all pending wagers will be canceled.
  • "All Bets Action" Rule: When explicitly stated on the banner, "All Bets Action" signifies that all wagers will stand regardless of whether the listed players tee off.

Odds to win

  • A player must tee off for a wager on them to have action.

  • If a player does not tee off, all wagers placed on that player will be canceled and all monies refunded, unless the tournament explicitly states "All Bets Action".

Tournament Matchups

  • The winner of a matchup is the golfer who finishes with the lowest score after playing an equal number of rounds.

  • Both golfers in the matchup must tee off in the tournament. If either player fails to tee off, the wager will be declared "No Action" or "Push/Cancel," and all funds will be refunded.

  • If one golfer misses the cut, withdraws, or is disqualified during the tournament, the opposing golfer wins the matchup.

  • If both players miss the cut, the golfer with the lowest score after the cut has been made will be deemed the winner.

  • If both players finish with the same score, all wagers on the moneyline will be refunded, and all wagers on the spread will be graded accordingly.

Round Matchups

  • Matchups for individual rounds are listed by their respective round (e.g., R1 for Round 1, R2 for Round 2).

  • If both players achieve the same score, all wagers on the moneyline will be refunded, and all wagers on the spread will be graded accordingly.

  • Both golfers must tee off in the specified round. Should either player fail to tee off, the wager will be declared "No Action" or "Push/Cancel," and all funds will be refunded.

  • If one of the golfers withdraws or is disqualified during the round, the opposing golfer wins the matchup.

  • Subsequent Disqualification: Disqualifications that occur after the round score has been officially recorded by the governing body will not count for wagering purposes. For example, if a golfer is disqualified after a round has been completed and scored, the opposing golfer remains the winner of the matchup for wagering purposes.

*Las Vegas Rules apply for any rules not mentioned here.


Soccer

  1. Kickoff dates and times displayed on our website are indicative only and are not guaranteed to be exact. If a match is suspended or postponed and not resumed within 48 hours from its originally scheduled start time, all wagers on that match will be deemed 'No Action' and refunded. The sole exception applies to wagers on a team's advancement in a cup competition or winning the cup, which will have action regardless of a suspended or postponed match.

  2. If a wagering offer for a match includes the draw as a third betting option and the match concludes in a draw, wagers placed on the draw option will be paid, while wagers on both competing teams will be lost.

  3. Wagers on the outcome of a match will be decided based on two halves of 45 minutes each, plus any time the referee adds for injuries and other stoppages. This does not include periods of extra time or penalty shootouts. Occasionally, tournaments, friendly matches, or other fixtures may have scheduled time frames that differ from the standard two 45-minute halves, as long as two halves of equal length are played (This includes shortened formats such as 2x30 or 2x40) and the duration of the game was agreed upon between both teams prior to the game, all bets will stand.

  4. If a match is suspended before full time is reached and is not completed within a 24-hour period, wagers on the outcome of the match will be considered void, and all stakes shall be returned. Wagers on propositions that have not been decided will also be voided and stakes returned. However, wagers on propositions where the outcome has already been definitively decided (examples include, but are not limited to: first goal scorer, if a goal has already been scored; first half wagering, if the first half is complete; first card, if a player has been sent off or booked) will be settled and paid.

  5. For explanations regarding ¼ and ¾ handicap spread or total, please refer to Rule 6 under "Handicap Betting."

  6. Handicap Betting:
    ASIAN HANDICAP EXPLANATION

    The Asian Handicap is a split-line wager where your stake is divided equally between two distinct handicap lines. Example: If you place a $100 wager on Barcelona -1¼ at -120 odds (total risk $120 to win $100), your stake is split into two separate wagers:

      • Barcelona -1 ($60 risked to win $50)

      • Barcelona -1½ ($60 risked to win $50)

    If Barcelona wins the game by exactly one goal, the Barcelona -1 portion results in a push (stake refunded), while the Barcelona -1½ portion is a loss. This scenario would result in a total loss of $60.

    Common Asian Handicap Lines

    0:0 | 0.25 | 0.5 | 0.75 | 1.0 | 1.25 | 1.5 | 1.75 | 2.0

    Asian Handicap 0.0

      • Winning Team: If either team wins by any margin, that team is declared the winning selection.

      • Draw: In the event of a draw, all bets are void, and stakes are refunded.

    Asian Handicap 0.25

    Team giving a ¼ ball start (-0.25)

      • Win by any score: All bets on this selection are winners.

      • Draw: Half the stake is refunded on this selection; the other half is settled as a loss.

      • Lose by any score: All bets on this selection are losers.

    Team receiving a ¼ ball start (+0.25)

      • Win by any score: All bets on this selection are winners.

      • Draw: Half the stake is settled at the odds of the chosen selection; the other half is refunded to the customer.

      • Lose by any score: All bets on this selection are losers.

    Asian Handicap 0.5

    Team giving a ½ ball start (-0.5)

      • Win by any score: All bets on this selection are winners.

      • Draw: All bets on this selection are losers.

      • Lose by any score: All bets on this selection are losers.

    Team receiving a ½ ball start (+0.5)

      • Win by any score: All bets on this selection are winners.

      • Draw: All bets on this selection are winners.

      • Lose by any score: All bets on this selection are losers.

    Asian Handicap 0.75

    Team giving a ¾ ball start (-0.75)

      • Win by 2 or more: All bets on this selection are winners.

      • Win by exactly 1: Half the stake is settled at the odds of the chosen selection; the other half is refunded to the customer.

      • Draw or lose by any score: All bets on this selection are losers.

    Team receiving a ¾ ball start (+0.75)

      • Draw or win by any score: All bets on this selection are winners.

      • Lose by exactly 1: Half the stake is refunded to the customer; the other half is settled as a loss.

      • Lose by 2 or more: All bets on this selection are losers.

    Asian Handicap 1.0

    Team giving a full ball start (-1.0)

      • Win by 2 or more: All bets on this selection are winners.

      • Win by exactly 1: All bets on this selection are void and refunded to the customer.

      • Draw or lose: All bets on this selection are losers.

    Team receiving a full ball start (+1.0)

      • Win by any score or draw: All bets on this selection are winners.

      • Lose by exactly 1: All bets on this selection are void and refunded to the customer.

      • Lose by 2 or more: All bets on this selection are losers.

    Asian Handicap 1.25

    Team giving a 1¼ ball start (-1.25)

      • Win by 2 or more: All bets on this selection are winners.

      • Win by exactly 1: Half the stake is refunded to the customer; the other half is settled as a loss.

      • Draw or lose by any score: All bets on this selection are losers.

    Team receiving a 1¼ ball start (+1.25)

      • Win by any score or draw: All bets on this selection are winners.

      • Lose by exactly 1: Half the stake is settled at the odds of the chosen selection; the other half is refunded to the customer.

      • Lose by 2 or more: All bets on this selection are losers.

    Asian Handicap 1.5

    Team giving a 1½ ball start (-1.5)

      • Win by 2 or more: All bets on this selection are winners.

      • Win by exactly 1, draw, or lose by any score: All bets on this selection are losers.

    Team receiving a 1½ ball start (+1.5)

      • Lose by exactly 1, draw, or win by any score: All bets on this selection are winners.

      • Lose by 2 or more: All bets on this selection are losers.

    Asian Handicap 1.75

    Team giving a 1¾ ball start (-1.75)

      • Win by 3 or more: All bets on this selection are winners.

      • Win by exactly 2: Half the stake is settled at the odds of the chosen selection; the other half is refunded to the customer.

      • Win by 1, draw, or lose by any score: All bets on this selection are losers.

    Team receiving a 1¾ ball start (+1.75)

      • Lose by 1, draw, or win by any score: All bets on this selection are winners.

      • Lose by exactly 2: Half the stake is refunded to the customer; the other half is settled as a loss.

      • Lose by 3 or more: All bets on this selection are losers.

    Asian Handicap 2.0

    Team giving a 2 ball start (-2.0)

      • Win by 3 or more: All bets on this selection are winners.

      • Win by exactly 2: All bets are void and refunded to the customer.

      • Win by 1, draw, or lose by any score: All bets on this selection are losers.

    Team receiving a 2 ball start (+2.0)

      • Lose by 1, draw, or win by any score: All bets on this selection are winners.

      • Lose by exactly 2: All bets are void and refunded to the customer.

      • Lose by 3 or more: All bets on this selection are losers.

  1. Overs/Unders: For wagers on the total number of goals scored in a match to be valid, the match must reach full time.

  2. If a dispute arises over a proposition (e.g., the name of the first goal scorer or the time of a goal), wagers will be settled and paid based on reports from the sporting media.

  3. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers will be void, and stakes returned.

  4. Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and penalty shootouts are not included in second-half wagering. Goals scored in the first half do not count toward the second half wager.
    Example: Suppose AC Milan leads Juventus 1-0 at halftime, and the odds on the second half are Juventus -0.5. The -0.5 applies only to the second half of play.
    Therefore, Juventus bettors win if Juventus scores more goals in the second half than AC Milan.
    AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus.
    The match must reach full time for second-half wagers to stand.

  5. Bets on Qualification/Advancement:
    Bets on teams to qualify for or advance to the next round of a competition are paid out on the referee’s final whistle at the match’s natural conclusion, regardless of whether the match is decided in regular time, extra time, or a penalty shootout. Extra time and penalty shootouts are always included for these betting purposes.
    In a one-leg match, all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue), bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines the appropriate remedy (including, but not limited to: forfeiture, resumption, or replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.
    In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams 'to qualify' or 'to advance' are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.

  6. Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Shootouts. For example, a bet on AC Milan to win the UEFA Champions League Trophy would have action through Extra Time and Penalty Shootouts and would be graded on the result after those added sessions (if played).

  7. For proposition bets concerning the total number of goals scored on a specific day in a specific league or competition, the exact number of listed matches must be played on that day. Wagers will be decided based on two halves of 45 minutes each, plus any stoppage time added by the referee. Goals scored in periods of extra time or penalty shootouts do not count.
    Example: A prop bet for the total number of goals in three English Premier League matches on a Sunday requires all three matches to be completed for the wager to have action on that day. If one or more games are not played or completed on that Sunday, the wager has no action.

  8. For proposition bets concerning home versus away goals on a specific day in a specific league or competition, the exact number of listed matches must be played on that day. Wagers will be decided based on two halves of 45 minutes each, plus any stoppage time added by the referee. Goals scored in periods of extra time or penalty shootouts do not count.
    Example: A proposition bet for home versus away goals in three English Premier League matches on a Sunday requires all three matches to be completed for the wager to have action on that day. If one or more games are not played or completed on that Sunday, the wager has no action.

  9. For proposition bets concerning home versus away goals in a given league or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.

  10. Player Proposition Bets: A proposition bet concerning whether a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be canceled.

  11. Yellow Card Propositions:

  • For grading purposes, only yellow cards are included in Total Yellow Card Propositions. If a player receives a second yellow card (which results in a red card), it counts as two yellow cards.

  • A straight red card is not counted in Total Yellow Card Propositions, as a yellow card does not precede it.

  • Examples:

    • A game with two yellow cards and one straight red card would be graded as two yellow cards.

    • A game where two players each receive one yellow card, and one player receives a red card (as a result of two yellow cards), would be graded as four yellow cards.

  • All yellow cards shown to any player, whether actively playing or on the bench, count for betting purposes. Cards shown to "non-playing" staff do not count.

  • Only yellow cards shown during regulation time (including any added stoppage time) are counted. Yellow cards issued during periods of extra time are not included.

  1. Corner Kick Propositions: Only corner kicks taken during regulation time (including any referee-added stoppage time) count for grading purposes. Corner kicks that occur in periods of extra time are not included.

  2. Offsides Propositions: Only offsides that take place during regulation time (including any referee-added stoppage time) count for grading purposes. Offsides occurring in periods of extra time are not included.

  3. Exact Score and Both Teams to Score Propositions: Only goals scored during regulation time (including any referee-added stoppage time) count for grading purposes. Offsides during extra time are not included.

  4. Head-to-Head Matchup Propositions: Wagers for Head-to-Head Matchup Propositions are graded based on the completion of each competition stage (e.g., qualifying rounds, group stages, quarterfinals), not on which team is eliminated first. For instance, if one team is eliminated in the semifinals based on a Tuesday match result and the other team is also eliminated in the semifinals based on a Wednesday match result, these wagers will be graded as 'No Action.'

  5. For proposition wagers on which team will score first, only goals scored in regulation time or any added injury time will count. If there are zero goals in regulation or injury time, all wagers on this proposition will be 'No Action' and refunded.

  6. For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If the match does not go full time, then all wagers on this proposition will be refunded.

  7. For Correct Score Propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 at full time, the 'no goals' or exact score of 0-0 option will be declared the winner.

  8. A Clean Sheet is defined as a team not conceding a goal in regulation time or added injury time only. Any goals allowed in extra time or penalty shootouts will not affect this wager.

  9. For "will a team have a clean sheet and win" propositions, the team must achieve a clean sheet (as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, the related proposition will be graded as 'NO.'

  10. Any disciplinary action (yellow card, red card, sending off) that occurs after the final whistle concluding regulation time will not count toward related propositions for that match.

  11. On occasion (e.g., in the Champions League or other major competitions), we may offer the proposition "will both Team A and Team B win on a given day." Wagers on this proposition will be graded based on the full-time result; extra time and penalty shootouts are not included. If neither team wins in Full Time, then 'NO' bets will be graded as winners, and 'YES' bets will lose. For action, both games relevant to this proposition must reach Full Time. If either game is suspended before full time is reached and is not completed on the same day, wagers on the outcome of this proposition will be considered void, and all stakes shall be returned.

World Cup Entire Tournament Propositions

  1. Entire Tournament Propositions: For grading purposes, the following propositions, which are related to the activity over the entire tournament (and not individual games), will include overtime, but not penalty shoot-outs:

    • Total goals in the entire tournament by individuals.

    • Total goals scored by each country over the entire tournament.

    • Will a hat trick be scored in any game of the tournament.

    • Top scorer over the entire tournament.

  2. Players to be sent off over the entire tournament for Red and Yellow cards: Unlike individual game rules, if a player receives a yellow or red card after the final whistle of regulation time, these cards will count toward the entire tournament's total. Yellow and red cards received during overtime or penalty shootouts will also count toward the entire tournament total.

  3. For all "who will score more goals" matchups, both featured players must participate in their respective teams' first game for the wager to have action.

  4. For all propositions concerning an individual player's over/under goals for the entire tournament, that player must participate in their team's first game of the tournament for bets to have action.

Tennis

General Rules

  • Spreads and totals in tennis are based on the number of GAMES, not on the number of sets.

  • We accept bets on all major tennis events using straight moneylines.

    • Example:

    • Coco Gauff -140 means you risk $140 to win $100.

    • Emma Navarro +120 means you risk $100 to win $120.

  • Match Completion: We offer tennis wagers on individual matches or sets. For bets to stand, matchups must be fully completed without a player's withdrawal, incapacity, or disqualification.

  • Rescheduled Matches: If a match is rescheduled due to issues such as weather or poor lighting, all bets will have action, and all wagers will stand if the game is played within the same tournament.

  • Tournament Bets & Withdrawals: For tournament bets, if a player withdraws before the tournament begins, all bets on that player will be VOID, unless otherwise specified.

Boxing

Types of Wagers

  • Wagering on a fighter usually involves Moneyline (Win Price) types of odds.

  • Proposition wagering is frequently available, covering markets such as the total number of rounds, method of victory (e.g., win by knockout, win by decision), and even betting on a draw.

  • The draw is offered as a proposition. If you place a wager on a fighter and the fight concludes in a draw, your wager is considered 'No Action' or 'Push/Cancel,' and all funds are refunded.

Boxing Rules

  • Over/Under Rounds: When betting on the total rounds of a fight, the "half round" is determined by taking half of the total duration of the round, plus one second for the over to win. For example, if the total is 9½ rounds and each round is 3 minutes long, for the over to be a winner, the fight must last at least 9 full rounds plus 1 minute and 31 seconds of the 10th round.

  • The decision declared on the night of the fight is considered final and will be used to grade wagers. Wagers won't be regraded if the decision is overturned later.

  • If a match is postponed and rescheduled to happen within 48 hours of its original start time, all bets remain valid. If it's rescheduled for more than 48 hours later, all bets are void, unless otherwise specified.

  • Las Vegas Rules apply to any rules not mentioned here.

Mixed Martial Arts

MMA Rules

  • Over/Under Rounds: When betting on the total rounds of a fight, the "half round" is determined by taking half of the total duration of the round plus one second. For example, if the total is 1½ rounds and each round is 5 minutes long, for the over to win, the fight must last at least 1 complete round plus 2 minutes and 31 seconds of the 2nd round.

  • Draws: If a fight ends in a draw, tie-breaker rules will not count for wagering purposes. Wagers on such an event will be graded as a push.

Motor racing

General Motor Racing Rules - Applies to all series:

  • Results are graded based on the official posting from the specific series' official website (e.g., NASCAR.com, F1.com, indyracingleague.com). If an error in the initial posting is identified, results will be regraded. However, subsequent changes due to appeals or decisions by the governing body that are unrelated to the original finishing order (e.g., penalties for rule infractions or dangerous driving) won't affect the original results for grading purposes. Appeals and administrative penalties do not apply for betting purposes.

  • If a driver fails to start the race, all bets placed on that driver, including those to win the race and matchups, will be voided unless specified otherwise. For matchups, both drivers must start the race for bets to be valid.

  • For win bets and pole position bets, at least half of the scheduled drivers must start the race or qualifying session, respectively. For multiple-position bets (like Top 3, Top 8, etc.), at least two-thirds of the scheduled drivers must start the race. If fewer than two-thirds of the scheduled drivers start, all bets will be graded as a push/cancel.

  • Wagering on "The Field" includes any driver who has not been assigned specific odds.

  • If a postponed race takes place within 72 hours of its scheduled start time, all bets will have action.

  • If the scheduled venue changes after a bet is placed, the wager will be void.

Matchup Betting - Applies to all series:

  • When placing a matchup wager, both involved drivers must commence the race; otherwise, the wager shall be declared "No Action" or "Push/Cancel," and funds will be refunded. The official start of the race is designated by the lap immediately following the completion of warm-up laps, at which point the race begins to count down. Under NO circumstances shall warm-up laps be counted for betting purposes. If a scenario arises wherein the starting driver is replaced during the race by another driver from the same team, the finishing position achieved by the replacement driver shall be attributed to the original driver. This rule applies to both win odds wagers and matchup wagers.

  • In head-to-head betting, if two drivers retire from the race on the first lap, all wagers involving those drivers shall be graded as a push/cancel. For all circumstances occurring after the first lap, the final results officially posted on the governing body's website shall be utilized for grading purposes.

Qualifying Matchups - All Series:

  • Qualifying matchups are graded based on qualifying times, not on the starting lineup.

  • A qualifying matchup is considered ‘Action’ as soon as the driver begins the qualifying lap and the timer starts.

  • If a driver begins the qualifying lap but fails to post a time due to mechanical failure, an accident, or any other reason, the wager will still be graded as ‘Action’.

  • If a driver fails to start the qualification for any reason (i.e., does not begin the timed qualifying session), the wager will be graded as ‘No Action,’ and funds will be refunded.

  • If a driver starts a qualifying session but fails to post a time, that driver is deemed to have "no time," which is considered the slowest possible time. If two drivers are matched up against each other and neither posts a time, the matchup will be graded as a push/cancel.

  • If two drivers post the exact same qualifying time to the thousandth of a second, the matchup will be graded as a push/cancel. The starting position awarded by the governing body in this instance is not relevant for betting purposes.

  • For NASCAR only, qualifying matchups close at the start of the first practice session unless a disclaimer is explicitly made on the site. This may occur if practice is held the day before qualifying. If no disclaimer is made, any qualifying bets placed after the first practice session has begun will be graded as ‘No Action,’ and the bets will be refunded.

  • If a race or qualifier is postponed for any reason, all wagers will remain valid for 4 days (96 hours). If the postponement exceeds 4 days, all wagers will be canceled, and funds will be refunded.

Nascar Propositions

  • All NASCAR propositions will be graded if the race is run to at least half of the scheduled laps with the exception of "average speed for the race". This specific prop will only be paid out if the race runs its full, scheduled number of laps. If the race is stopped before completing all scheduled laps, the average speed contest will be graded as "No Action," and all bets will be refunded.

  • In cases where a race is shortened for any reason, all props on that race will be canceled. But, if the race is more than 50% complete and NASCAR declares it official, the following specific props will still be graded: Odds to win, Exacta, Quinella, Driver Matchups, Driver finishing positions, Group odds, Top3 and Top 5 finish, Car winning props.

Formula 1 Propositions:

  • All Formula 1 propositions are considered action, unless an explicit disclaimer stating an exception is made on the site.

Lacrosse

  1. The settlement of markets for each match is based on the results provided by the organizing federation or league. All games must complete the full 60 minutes for bets to stand, unless otherwise stated.

  2. Overtime is included for settlement purposes.

  3. If a match is suspended before it starts, wagers will remain valid for 48 hours, unless the governing body officially cancels the event.

    • If a match begins and is then suspended, all wagers will remain valid if the game resumes within 48 hours from the time it was stopped.

    • Matches must be played at the stated location.

Rugby

Rugby League and Rugby Union

  • Unless stated otherwise, all Rugby wagers are decided based on regulation time only (80 minutes plus any added time for stoppages).

  • Spreads and Totals for Rugby are standard two-way lines.

  • If a game is abandoned or postponed for any reason and is not completed within 24 hours of its scheduled start time, all wagers will be considered void.

  • If the venue changes, bets will remain valid unless the new venue is the opponent's home ground; in that specific instance, bets will be void.

  • The home team is always listed on top.

  • THREE-WAY lines that offer a DRAW option apply to regulation time only; overtime is not included. Only one option will be declared a winner, and the other two will be graded as losers.

Cricket

One Day Matches

  • In the event of a tie, all bets will be void (all bets called off).

  • If a full match is abandoned (due to weather or any other reason), all bets on the match are deemed void. If a match is transferred to a reserve day, new bets will need to be placed.

  • If a match is declared a "no result," it is deemed abandoned, and all bets relating to the end result are void, with monies refunded.

  • If a match is shortened by the relevant recognized governing body (due to weather or any other reason) but is not abandoned, all bets, including in-running bets, will stand. Results will be those determined by the relevant recognized governing body under the competition rules (Duckworth/Lewis method).

  • In knockout competitions (e.g., ICC Knockout and World Cup), "bowl-offs" to determine the result of an individual match will not count for wagering purposes. Tie or abandoned rules will apply instead.

  • In competitions where a bowl out, super over, one-over eliminator, or coin toss determines a winner, wagers will be settled on the official result of that method.

One Day Series Betting

  • All scheduled matches must be played. If any match is not played, all single bets will be void and wagers refunded. Affected multiple bets will be recalculated, excluding the voided leg.

  • In a two-team, best-of-series format, if the series concludes in a tie where both teams are declared joint winners, all bets will be refunded.

Test Matches

  • At least one ball must be bowled for all bets on the relevant match to stand unless the official result is an abandoned match, in which case all bets are deemed void and funds refunded.

  • In the event of a tie, all bets will be void, and funds refunded.

  • For two-way betting options (e.g., Australia to win and Australia not to win), if the match results in a tie, all bets will be void, and funds refunded.

  • All scheduled matches must be played; otherwise, all single bets are void, and funds refunded.

Other Rules

  • For batting (most runs) or bowling (most wickets) head-to-head betting, both batsmen must reach the crease, or both bowlers must bowl at least one ball, for the bet to stand. Otherwise, all single bets are void, and wagers refunded.

Table Tennis

Fixed Odds

  • Wagers may be placed on a player or a team to win a tournament at fixed odds.

  • All tournament wagers are considered ‘All-In’. No refunds will be issued if a player or team withdraws.

  • For wagers to stand, the match must be fully completed without either player retiring or being disqualified.

Matchups

  • Head-to-head matchups are offered between individual contestants or teams. Wagers are settled by correctly selecting the player or team that officially wins the match.

  • If a player withdraws from the match before its conclusion, bets placed will be refunded, regardless of the point in the match at which the player resigns.

  • Wagers placed on matchups will remain in action even if the match is postponed and completed on a later date.

  • Bets stand regardless of any change of venue.

Snooker

  • If an event or match starts but is not completed for any reason, the player who progresses to the next round (or is officially declared the winner) will be considered the winner for wagering purposes. If the match does not start at all, all bets are refunded.

  • For wagers placed on "Odds to Win the Championship," bets on non-starting players will be graded as a loss.

Darts

General Darts Rules

  • Matchup Betting: The player who progresses to the next round will be deemed the winner if at least one of the players has thrown a dart at the start of the first leg. If the first dart is not thrown, all bets will be voided.

  • Sets Betting: The full number of sets required to win the match must be completed. If, for any reason, the match is awarded to a contestant before the full number of sets is completed, all sets wagers on the match will be voided.

Wrestling

Rules

  • Wagering on WWE (World Wrestling Entertainment) events is conducted with the understanding that all Management decisions are final for grading purposes. No other general rules on this website apply to WWE wagers, apart from those specifically listed below:


Wrestling Rules

  • The decision declared on the night of the event will be considered final and used for grading wagers. Wagers will not be regraded if the decision is overturned at a later point in time.

  • If a match is postponed and rescheduled to occur within 7 days of the original start time, all bets stand. If rescheduled for more than 7 days later, all single bets are void, and wagers refunded, while affected multiple bets will be recalculated, excluding that leg. (Unless Otherwise Stated in the Event Disclaimer)

  • Las Vegas Rules apply to any rules not mentioned herein.

Other Events / Notes

AFL

  • Payouts are based on the official declared result provided by the governing bodies.

  • In the event a match is abandoned or postponed, all bets are void, and wagers refunded.

  • In the case of a drawn match, all bets on the moneyline will be void, and funds refunded. Bets made on the line will stand.

Athletics/Olympics

  • Betting is conducted on an "All In" basis, meaning no refunds will be issued for non-starters.

  • Payouts are based on the official "podium positions".

  • If an event is postponed and rescheduled to occur within 48 hours of the original start time, all bets will stand. If it is rescheduled for more than 48 hours later, all single bets will be void, and wagers refunded, while affected multiple bets will be recalculated excluding that leg.

Movie Propositions

  • A three-day weekend refers to the period encompassing Friday, Saturday, and Sunday.

  • A four-day weekend refers to the period encompassing Friday, Saturday, Sunday, and the Holiday Monday.

  • For a movie proposition to have action, all featured movies must be shown in at least one thousand (1,000) theaters across the USA and Canada. If a movie or movies are not exhibited in one thousand (1,000) theaters, the contest will be graded as 'No Action,' and all funds will be refunded.

  • The official results for grading purposes are provided by Nielsen Entertainment and are posted at www.entdata.com on Monday for a three-day weekend, and on Tuesday for a four-day weekend.

Notes

  • "All-In" Betting term signifies that once a bet is placed, it will stand regardless of whether the selected team or individual participates. This condition typically applies to "win the competition" or "win the tournament" type events.

  • All Future bets are treated as "All-In" wagers; therefore, no refunds are issued if an individual or team withdraws from such an event.

  • Unless otherwise specified, events must take place within two weeks of the date specified initially. If an event is postponed beyond this timeframe for any reason, the contest will be declared 'No Action,' and all bets will be refunded.

  • For sports not explicitly mentioned in this guide, bets will be decided based on the official result as declared by that sport’s governing body.

E-Sports

  1. The start dates and times displayed on our website for E-Sports are approximate for reference only and are not guaranteed to be correct. Wagers are graded based on the official starting time of the match, regardless of the time displayed on our website. If a match is suspended or postponed and is not resumed within 12 hours from its actual scheduled start time, wagers on that match will have no action and will be refunded. The exception applies to any wager on whether a team or player advances in a tournament or wins the tournament, which will have action regardless of a suspended or postponed match.

  2. If the name of a player or team is misspelled, all wagers will stand, provided the game or match the wagers are on is clearly identifiable. If a player or team changes their name, lines offered using their previous name will have action, provided the game or match the wagers are on is clearly identifiable.

  3. If, in an official match, a player plays with an incorrect nickname or on a smurf account, the result remains valid unless it is evident that the player participating was not the player intended for that match.

  4. All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.

  5. If a draw option has not been made available, extra time will count if played.

  6. Handicap betting: A spread in E-Sports can represent rounds, maps, or other counting measures depending on the specific game. The spread will be referred to simply as the "spread." (For example, in Counter-Strike, the spread will refer to rounds won, while in StarCraft II, the spread would refer to maps.)
    Handicapping is a method used to make a sports contest more balanced and thus more engaging for betting. In E-Sports betting, this is achieved by awarding one of the teams or players, typically the underdog, a lead in maps or rounds.


  7. For example:

      Handicap Odds
    Player A -1.5 2.00
    Player B +1.5 1.85

    If Player A wins the match by two maps or more, Player A bettors win, and Player B bettors lose. If Player A wins by exactly one map or Player B wins the match, Player B bettors win, and Player A bettors lose.


  8. Total Betting: A total in E-Sports can refer to rounds, maps, or other quantifiable measures, depending on the specific game. The term "total" will be used universally to refer to this metric.

    Example for a best-of-three StarCraft II Match:

    Over 2.5 1.93
    Under 2.5 1.93

  9. If either player wins 2-0, all bets on "under 2.5" will win, while bets on the "over" will lose. If either player wins 2-1, all bets on the "over" will win, while bets on the "under" will lose.

  10. If a map is not completed due to a player's retirement or disqualification, all bets on the outcome will have action and will be validated based on the officially declared winner. Counter-Strike maps are an exception to this rule. For Counter-Strike, all moneyline, spread, and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.

  11. Should a player or team withdraw before a tournament begins, or retire during a tournament, bets on that player or team to win the tournament or to advance in the tournament will be canceled and funds refunded.
    If the respective player or team withdraws before the tournament begins while being listed as "must start," then wagers on whether a player or team advances in the tournament or wins the tournament will have no action, and funds will be refunded. This applies to all players and teams participating in the tournament.

  12. If the announced number of maps or rounds is changed, or if the match is offered with an incorrect map or round format, all bets on the handicap and total are canceled. Bets on the moneyline (outcome of the match) will remain in action.

  13. If a player or team receives a walkover or a win by administrative decision on a map before the start of that map, all wagers on that specific map will be canceled.

  14. Counter-Strike (CS:GO): If a team retires, receives a win by administrative decision, or is disqualified before all scheduled rounds on a map are played, all wagers on that specific map will be canceled.
    Dota 2, League of Legends, and Other Games: If a walkover or win by administrative decision is given within the first 10 minutes of a map, all wagers on that map will be canceled. If a win by administrative decision is awarded past the 10-minute mark, the map will be graded using the official result.
    If wagers on at least one map of a series are canceled due to any of the reasons listed above, all wagers on the series line will also be canceled. Furthermore, if at least one map of a series is postponed by more than 12 hours, all wagers on the series will be canceled.